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I found this to be a fun and tactically interesting twist. Anything you kill leaves behind a pile of gore and bones that can be turned into a bomb, revived as an undead minion, or consumed to restore your health or essence. While the Necromancer has a resource pool like the other classes – Essence, effectively a magic meter which recharges when you hurt things with basic attacks – their real resource is actually corpses. Even as someone who’s played half a dozen builds of each of the other six Nephalem heroes, the Necromancer managed to surprise me and change the way I think about slaying demons en masse. While Diablo 3 has generally done an admirable job giving all of its classes a distinct identity and interesting mechanics, Rise of the Necromancer sets the bar a few notches higher.
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